post: locative media
The Walking Assembly 2026
The Walking Assembly 2026 (9–13 May 2026) is a nomadic, field-based gathering in Catalonia for artists, researchers, educators, and collectives exploring walking as embodied, relational, and ecological knowledge. Moving from conference to assembly, it proposes learning without teaching, where knowledge emerges through shared walking, presence, and collective experience. From Salt to Albanyà and along the Muga River, the Assembly foregrounds water, movement, attention, walking and being together in place as pedagogical forces.
Exploring eco dyes and plant process
The author's 30+ year creative journey reflects a unique, experimental path in art, blending traditional and digital media, particularly video. Engaging with community, nature, and technology, their work evolves, incorporating innovative methods and collaborations with First Nations organisations and local artists.
Historic Third Ward ghost sign walking tour uses augmented reality
Milwaukee marketing agency Hoffman York developed the tour of 10 Historic Third Ward buildings and their 13 ghost signs, or faded advertisements. Source: Historic Third Ward ghost sign walking tour uses augmented reality
Exploring Dark Histories through Folk Song and Field Recordings
With Soundpaths: Heptonstall, Yonatan Collier, created an immersive, interactive musical work that uses audio augmented reality (AR) to blend performed music with soundscapes, in and around the village of Heptonstall in West Yorkshire.
Phone app offering ‘augmented reality’ walking tour of Dublin’s Docklands launched – The Irish Times
New app to showcase ‘working class history’ of Dublin Docklands Source: Phone app offering ‘augmented reality’ walking tour of Dublin’s Docklands launched – The Irish Times
Reading Water – Open call for emerging artists and young creatives in UK and Egypt
Join this program for free!Reading Water invites young people (in their twenties or early thirties) in the UK and Egypt to respond to water issues by connecting local experiences of their place, sharing them, and transforming them in collective answers with digital tools, emerging from a contemplative ecology. It aims to mobilize action by raising
Brand new coastal walking app entered for award | National Oceanography Centre
A brand-new free app which combines poetic audio with augmented reality visuals to connect people with the Penzance and Dawlish sea fronts, has been Source: Brand new coastal walking app entered for award | National Oceanography Centre
How Two Musicians Transformed New York into an Audio Augmented Reality Concert Experience.
From Central Park to Lincoln Center, step into a secret soundworld of original compositions.“Being able to understand someone else’s story is what really drives this piece. I hope that listeners are encouraged to be more curious in their lives, whateve...
Using Augmented Reality, London Takes Its Art to the Streets – The New York Times
A walking tour, sculpture trail and outdoor installations are designed to encourage the public to engage again with culture in the city. Source: Using Augmented Reality, London Takes Its Art to the Streets – The New York Times
The reflection of an augmented city – CBD News
As the people walk aimlessly around the city ignoring the beauty, art and culture and causing chaos along the way they often miss the many things that makes Melbourne great. This month one such event celebrates walking around and looking at the phone. Source: The reflection of an augmented city – CBD News
Reflecting on locative media art – with Fred Adam and Geert Vermeire
Extensive duo-interview with Fred Adam and Geert Vermeire by Mike Dunnan and Cris Kimi, coordinators of the Earthlings Locative Media Summer School at King's College London. All about walking, with or without media, but above all walking as connecting with our Earth and of places and people.
Elspeth Penfold 2020-10-03 12:30:00
Mapping : Locative media +Literature . Here some Saturday fun for those of you who like puzzles. Check out our map A Different LENS, linked below.1. Link authors to places listed in this image 2. See if you can work out the locations of the artworks us...
Facebook Highlights Audio as a Key Part of its AR Glasses Plans
It’s no secret that Facebook has an interest in virtual and augmented reality, but today, the company published a deep dive into the audio component of this emerging tech. Put simply, Facebook’s trying real hard to make “smart audio” a thing. Source: Facebook Highlights Audio as a Key Part of its AR Glasses Plans
This Artist Made a Time Machine Using Snapchat’s Spectacles
Lucas Rizzotto, a virtual reality and augmented reality artist, decided to build his own “time machine.” To do it, he filmed his life using Snapchat Spectacles for one year and then created a virtual reality experience to look back at his memories. Source: This Artist Made a Time Machine Using Snapchat’s Spectacles
Locative media, climate change and (im)mobility during the COVID19 pandemic Tickets, Fri 29 May 2020 at 09:00 | Eventbrite
Locative media, climate change and (im)mobility during the Covid-19 pandemic: exploring collaborative spatial narratives in the arts and education Source: Locative media, climate change and (im)mobility during the COVID19 pandemic Tickets, Fri 29 May 2020 at 09:00 | Eventbrite A free symposium-workshop for all interested in the relation between locative media and our planet in
LIBRARIES AS GARDENS
Libraries as Gardens is a creative project that wants to geolocate and map, on a global scale, the before, during and after of the coronavirus lockdown, through sound recordings and the stories of people, told in the libraries of their houses during quarantine and about the public gardens that they remember. The recordings are simultaneously
