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Sound walk
Sound walk SWS20 2020

Clodgy Walk

This post describes a musical accompaniment created for the 45-minute Clodgy walk, linking residential areas to coastal paths near Porthmeor beach and the Tate museum. The music, inspired by the concept of synchresis, consists of 16 short variations and 4 longer piano pieces designed to enhance the walking experience by encouraging pauses for reflection.

Sound walk
Sound walk 2017

NOOSA

The 2018 Booin Gari Festival on the Noosa River features AURALITY, an augmented reality audio project that uses GPS location to trigger evolving soundscapes inspired by Queensland’s rainforests, rivers, and reefs. Visitors explore the sounds by moving through active zones on the app, with audio adapting throughout the festival for a dynamic, site-specific experience.

Sound walk
Sound walk 2017

AIRLIE BEACH

Aurality is an augmented reality audio project launched at the 2017 Queensland Music Festival in Airlie Beach, offering interactive soundscapes of Queensland's rainforests, rivers, and reefs. The app uses GPS to trigger location-based audio experiences that evolve throughout the festival and are best experienced with headphones.

Sound walk
Sound walk 2017

YEPPOON

Aurality is an augmented reality audio project launched at the 2017 Queensland Music Festival that uses GPS-triggered soundscapes to explore Queensland's rainforests, rivers, and reefs. The app allows users to experience evolving acoustic ecology by walking through mapped coastal locations where audio plays automatically within active zones.

Sound walk
Sound walk 2017

ISLAND NEX(US): ARQUIPÉLAGO

Invisible Places 2017 ISLAND NEX(US): Arquipélago is an augmented reality sound walk on São Miguel island that links local communities with island communities in the Asia Pacific region through environmental soundscapes and cultural stories. The project features contributions from Vanuatu Women's Water Music, Leweton Community, and Noosa Biosphere Reserve, emphasizing ecological interconnection and the impacts of climate change on coastal and island cultures.

Sound walk
Sound walk 2016

SCU CubeWalk Soundtrail

With her radio production students at Southern Cross University in 2016, Jeanti St Clair made a locative audio walk on the Lismore campus to share stories of student and staff passion and resilience as an orientation to university life. With it, you can explore Southern Cross University’s Lismore campus via its immersive documentary-based CubeWalk Soundtrail.

Walking piece
Walking piece 2019

Species-in-between

This project presents a simultaneous sound walk in the National Garden of Athens paired with an online map exploring embodied cognition through art and action, featuring texts by Will Kymlicka, Sue Donaldson, and others inspired by *Zoopolis*. Developed by the Research Group on Art and Embodied Cognition and accessible via CGeomap, the walk was part of the Analogio Festiva at the 48th Book Festival of Athens 2019.

Sound walk
Sound walk 2018

Walkie Talkie Dream Garden

Walkie Talkie Dream Garden, developed by sound artist Dafna Naphtali, is an interactive soundwalk app featuring geo-tagged electroacoustic compositions triggered by participants’ GPS location along the Williamsburg waterfront in Brooklyn and the Wilhelmsburg area of Hamburg. The project recreates historical and imagined soundscapes from industrial and post-industrial sites, experienced exclusively on-site via the U-GRUVE AR Audio platform.

Walking piece
Walking piece 2015

Sonidos Rituales

Sonidos Rituales is an augmented paper map with locative soundscapes, developed by GPSM Lab and noTours for the Museum of the Americas in Madrid. It offers an immersive acoustic walk through the museum gardens, guiding visitors to follow sounds of traditional Andean musical instruments linked to predefined sound nodes on the map.

Walking piece
Walking piece 2017

The Oblations II

This project is an augmented reality walk and installation that uses smartphones to transform objects and locations into poetry, images, and sounds, starting with a live performance at the Karolos Koun theatre. The experience continues outdoors in Athens’ Plaka district, where walking performers and hidden sound elements present texts by Homer, Kazantzakis, Solomos, Elytis, Seferis, and Kavafis in a hybrid media sound walk by Geert Vermeire and Aliki Arnaouti.

Walking piece
Walking piece 2017

Urban Emptiness: sound walks in Limassol

Urban Emptiness was an interdisciplinary sound walk project in Limassol, Cyprus, exploring urban soundscapes, silence, and emptiness through workshops using locative media tools to create site-specific geolocated narratives. The project involved artists, researchers, and students from multiple international institutions and resulted in a series of mobile device sound walks presented publicly in Limassol.

Walking piece
Walking piece 2015

Resounding Cities (Athens, Lisbon, Brussels)

Resounding Cities was a collaborative project examining urban rituals through workshops in Athens, Brussels, and Lisbon, resulting in sound maps and sound walks. The project involved international contributions and culminated in an interactive audiovisual map and a collective sound walk presented at the 2015 Athens Science Festival.

GPS, geo-poetic system

Geo-poetic system was a term coined by Lucy Frears during locative media art research (published 2017). The basis of geopoetics, a theory and practice developed by Scottish philosopher and poet Kenneth White, is to connect humans to the lines of the earth (White cited in McManus 2007: 183), or ‘what’s out there’ (Ingold 1993; 154; White 2005: 200; White 2006: 9). The contact White describes is often between the human mind and the earth, what he calls ‘landscape-mindscape’ (Legendre 2011: 121). Because of the embodied nature of locative media experiences using a smartphone in landscape for these walking art experiences using gps technologies Frears expanded this notion to being ‘landscape-mindscape-bodyscape’ (2017).

Added by Lucy Frears
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