Search
My feed
Browse within

In this collection

Only showing sub-collections with more than 1 item.
Sub-collection

games

Sub-collection · 39 items
Sub-collection

Game

Sub-collection · 10 items
Featured selection

Highlights

A curated starting point from this collection.
Free
New  

Artistic Pairs, the Tarot of the Emotions

2026-09-16 11:30
Erfgoedhuis Hof ter Welle, Anna Piersdreef, Beveren-Kruibeke-Zwijndrecht, Belgium

Clara Gari presents Artistic Pairs, a pioneering Catalan project where artists and people using mental health services co-create artworks. Discover the Tarot of Emotions and join a playful exploration of creativity, dialogue and mental wellbeing.

Made of Walking
WALC
Free
New  

Absorb Ensemble

2026-09-17 08:00
Erfgoedhuis Hof ter Welle, Anna Piersdreef, Beveren-Kruibeke-Zwijndrecht, Belgium

A playful participatory walkshop combining somatic practices, chance-based games and collective creative writing. Journey from inner awareness to shared imagination, discovering new ways to connect body, place, others and the stories that emerge betw

Made of Walking
WALC
Walking piece
2013

7 walks in 28 minutes

The film documents the Seven Walks in a Holy City project (2011)- Walking , playing and collecting photographs in the city of Jerusalem.

Curated news New 13 Jun, 2026

‘Big Walk’ Is a New Video Game about … Walking and Talking — Colossal

From the Melbourne-based developer House House, Big Walk is a collaborative new video game about walking and talking. Source: ‘Big Walk’ Is a New Video Game about … Walking and Talking — Colossal

Sound walk
SWS25 2025

An Invitation to Play

An Invitation to Play is a soundwalk that encourages a playful look at the world around us. Using experimental audio and lessons from game studies, we will guide you through a series of playful exercises as you walk through Boston Public Garden.

Featured SWS22 18 Dec, 2022

For when you’re stuck in a time loop

Stuck in a time loop, this soundwalk needs you to put the universe back on track.

Free
New  

Storylarking

2026-09-15 09:00
Erfgoedhuis Hof ter Welle, Anna Piersdreef, Beveren-Kruibeke-Zwijndrecht, Belgium

Storylarking is a 90-minute walking workshop using playful rituals, prompts and field notes to discover stories hidden in everyday places. Participants gather fragments through attentive walking, transforming observations into the beginnings of new n

Made of Walking
WALC
Happened
 

Walking Arts Forum walk listen create

Association Bricolage Interculturel Lyon
2026-01-25 15:00
Online

Annemarie Lopez, walking writer, curator, and digital storyteller, presents the work of walk · listen · create, an international platform exploring walking as a creative practice through events, residencies, and collaborative arts projects.

Sound walk
SWS19 2019

Oslo Architecture Triennale 2019: Place Listening

Place Listening investigates how playful urban listening can reshape connections between people and their environments through workshops and an audio walk in Oslo’s ROM area. The project documents these sessions in a gallery installation featuring site-specific sound recordings that invite participants to explore contemporary urban experiences.

Sound walk
SWS21 2021

walkroulette

Walkroulette is an interactive game where a ‘drifter’ physically navigates from point A to B within a time limit, guided by votes from an online group at each turn. Players can influence the drifter’s route and tasks, while power-ups offer location information or extend the time allowed, blending virtual collaboration with real-world movement.

Sound walk
2014

Since I Suppose

Since I Suppose is an immersive, site-specific experience that integrates scenes from Shakespeare’s *Measure for Measure* with live interactions and multimedia elements across urban institutions. It guides audiences through city spaces associated with power, religion, and leisure, exploring themes of power, identity, and desire while blurring the boundaries between reality and fiction.

Walking piece
2017

Play Cambridge Now or Never

The app Play Cambridge Now or Never!, created by Idit Nathan and Helen Stratford, launched on 27th May during Cambridge Junction’s Watch Out Festival, featuring 50 prompts around the city. It encourages users to explore Cambridge as a playground, offering new perspectives for both locals and visitors.

Does our archive help you out? Help us by supporting us, today!
Donate

Walking pieces

Walking piece
Marŝarto23 2023

The Chain Coral Chorus

The Chain Coral Chorus is a Geopoetic research project that explores the connections and clashes between walking, geology and place-identity, creating poems, essays and field notes inspired by and set in the UNESCO Black Country Geopark.

Walking piece
Marŝarto23 2022

DON’T SIT ON A BENCH, GET UP!

You never know when another woman will see you, understand you and make you do what you're supposed to do whether you like it or not. Wendy is undaunted by Noreen's whining and bad habits and gets her up and moving.

Walking piece
2019

Disappear

The act of getting lost is translated in ‘How Disappear Completely?’; a mobile game for experiencing the paths of Kemeraltı.

Sound walk
SWS21 2021

Full of Noises: a village sound walk

Full of Noises is a self-guided soundwalk in the Village of East Hampton, created by sound artist Viv Corringham, that invites participants to explore local cultural sites through attentive listening. The walk, accessible via the Gesso app, begins at Guild Hall and continues through The Duck Pond and Clinton Academy, offering prompts to engage with the sounds and histories of each location.

Articles on WLC

Curated news 21 Nov, 2024

Game Studies: Soundwalking in Fallout 3 (Addrich Mauch)

Was ist eine Heterotopie? Und wie kann man sich einen Soundwalk vorstellen? Addrich Mauch ist mit offenen Ohren durch Fallout 3 spaziert. Source: Game Studies: Soundwalking in Fallout 3 (Addrich Mauch)

Curated news 25 Jul, 2022

15 Best Walking Simulators

Walking simulators are an acquired taste, but newcomers to the genre or veterans looking for something new to play should check out these games. Source: 15 Best Walking Simulators

Curated news 08 May, 2022

City Guesser – Can you guess what city you’re in?

City Guesser is a game that plops you into a random city and forces you to guess where you are at! Source: City Guesser – Can you guess what city you’re in?

Featured SWS21 09 Dec, 2021

Where are we when we walk?

Where are we when we walk? Are we here, in this place that our feet move through, or are we somewhere else, lost in thoughts and memories of other times and places?

Articles elsewhere

The Tour of All T... 90

Engeki Quest Macau: a gamebook to explore the city

1. I’m sitting in a busy tea restaurant in Macau, figuring out the menu and talking with theatre producer Erik Kuong. It’s the first time we’ve met since Covid so there’s a lot of catching up to do. Some old men sitting opposite us flick through newspa...

Bill Aitchison
driftingspace 85

Tactics of Disruption and Distraction

Tactics of Disruption and Distraction in Creative Education Abstract For this talk Jason Hirons and Sally Hall will discuss how their inclusive practice engages and challenges students to reimagine the context of their learning. They consider how the tactics of ambulation, distraction and play change the teacher-learner role and shape the dialogue between educators, students […]

fathomspace
Jack Lowe 90

Upcoming Public Appearances in Bristol

In the next few weeks, I’m sharing creative and academic work as part of three different Friday events in Bristol. Pervasive Media Studio Lunchtime Talk, Friday 28th April, 1pmEvery Friday, the Pervasive Media Studio offers free, informal lunchtime ta...

Jack Lowe
POINTS D'OU... 65

Mettre du jeu dans l’écoute, mettre l’écoute en jeu

Un cadre d’écoute trop rigide bride un geste auriculaire dans sa folie tympanique. Un jeu fonctionnel est aussi un jeu … Plus

Gilles Malatray

Events

Happened
 

Presentation Play Play Play, all day every day

2022-07-18 15:00
Public Library of Amsterdam, Oosterdokskade 143, Amsterdam, Amsterdam, Netherlands

On World Listening Day, July 18, 2022 Soundtrackcity proudly presents their newest listening guide Play Play Play, all day every day: the world premier of an intergenerational guide about playing and listening.

Happened
 

Walking in Mouraria (Lisbon) by playing a board game

2022-07-06 15:30
Girona, Spain

In this workshop, we will experiment with a virtual walk along streets and alleys, stairs, squares, gardens, and historical buildings in Mouraria’s neighbourhood (Lisbon). Walking, we will get to know residents and community networks, witness gentrification processes and city tourism, and explore services, commerce, multicultural exchanges and social gatherings. With Ana Moya (PT).

Walking Art and Relational Geographies (2022)
Happened
 

Alphabet of the City

PlayOn - Hope! 2022 Conference
4 - 6 Apr, 2022
Online

Walk and write the word "Peace" all over the world, exploring locative media and the city as a canvas, the body as a pencil and the city as a body. During the workshop “Alphabet of the City” we gamify a map, for peace, and we offer a one week trial of CGeomap to build yourself a mini-project. A workshop at the PlayOn - Hope! 2022 online conference.

Happened
SWS21  

walkroulette @4WCoP

2021-09-04 02:45
Online

As a player, you vote on the next move of the drifter, who is physically exploring a city.

Links

Play Anywhere Now or Never

An Ongoing Collaborative Art Project by Idit Nathan and Helen Stratford
Projects

Idit Nathan

Idit is a Cambridge based conceptual artist, her work includes interactive installations, live events, games, audio visual works, walks and artists’ books where play operates as a productively provocative space to challenge accepted understandings. Using optics, scale and perspective participants respond to contemporary dilemmas both as actors with free will and actors in an historical and cultural context.
Personal websites

guerrilla geography

Tactical, radical, creative, unusual and/or surprising geographies that challenge people to think differently about their relationships with places.

Problem?

Encountered a problem? Report it to let us know.

  • Include the page on which you encountered the problem.
  • Describe what happened.
  • Describe what you expected to happen.
Follow us