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2004

Drift

Untitled
Wadden Sea (Watten Sea) near Cuxhaven, Germany

Sub-collection

Audio or Sound

Sub-collection · 13 items

Drifting

Collection · 19 items
Sub-collection

GPS

Sub-collection · 26 items

Landscape

Collection · 351 items

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url

Walking through landscape

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Sub-collection

Audio or Sound

Sub-collection · 13 items

Drifting

Collection · 19 items
Sub-collection

GPS

Sub-collection · 26 items

Landscape

Collection · 351 items

Related

Walking piece

Ghost Walker

Ghost Walker: An Impossible Walk Through Mexico City's History explores a vanished street using historic maps and Google overlays. Inspired by dérive and Collective Actions techniques, the project traces 150 years of urban change, absence, and memory through a participatory artistic walk.

Modelab
Walking piece

A Common Third

In A Common Third, Simon Pope explores walking as a collaborative, intellectual, and social process. Inviting guests to navigate unfamiliar terrains together, Pope investigates how shared decisions, landscapes, and cultural practices shape both the journey and the experience of being together.

Simon Pope
Walking piece

White Horse Hill | GPS Model

Jeremy Wood mapped Uffington’s White Horse using GPS, creating a 1:1000 scale 3D model of 43 km of walks. His work links human movement and landscape, echoing Nasca Lines and chalk figures, revealing patterns only fully seen from above.

Jeremy Wood
url

Walking through landscape

Iain Stewart takes a walk through some of Scotland's most intriguing landscapes, revealing how human activity has shaped the land we see today.

Sound walk
Drift is a site-specific GPS-based sound installation exploring wandering, disorientation, and the limits of GPS. Visitors traverse a shifting 2 km² space of sand, sea, and interactive sounds, where footsteps, spoken word, and tides create a playful, unpredictable experience of place.

The ubiquity of GPS (global positioning satellite) and other tracking technologies suggests that “being lost” may itself be an experience that is being lost. However, simply knowing one’s geographical location as expressed in longitude and latitude coordinates has little bearing on one’s personal sense of place or direction. Drift poses the age-old question “Where am I and where am I going?” in a contemporary moment in which spatial positioning and tracking technologies provide evermore precise, yet limited, answers to this question.

The installation embraces the flow of wandering, the pleasure of disorientation, and the playful unpredictability of drifting as it relates to movement and translation. Sounds blend footsteps on different surfaces with spoken word in different languages. Spoken word passages are drawn from poetry and literature dealing with the theme of wandering, being lost, and drifting. Meaning also drifts as Rousseau, Joyce, Kerouac, Mann, Dante, Woolf, and others are presented in the original and in translation. The Watten Sea becomes a metaphor for hertzian space as visitors are invited to wander among layered currents of sand, sea and interactive sounds that drift with the tides, and with the shifting of satellites as they rise and set, introducing another kind of drift.

The installation covers a 2 km x 2 km region that is filled with areas of interactive sound. The region moves with the tide such that at low tide all the sounds are out on the Watt, at high tide they flood the town. Sounds play automatically as you wander through these interactive areas with a Pocket PC, GPS and headphones. The location of the areas changes constantly with the shifting tides – therefore, the best strategy for finding them is simply to wander.

_
Information obtained from the Terry Rueb website.

Credits

"Drift" software was created by Computer Science students under the direction of Dr. Zary Segall, Distinguished Professor of Computer Science and Electrical Engineering at the University of Maryland Baltimore County (UMBC):

Henry E. Chen
William Chung
Bryan T. Hurley
Swapnagandha Joshi (M.S. candidate)
Muzaffareh R. Khan
Stanley J. Thompson

Technical support and implementation in Cuxhaven: Erik Conrad
Commissioned by the Cuxhavener Kunstverein in Cuxhaven, Germany

APA style reference

Rueb, T. (2004). Drift. walk · listen · create. https://walklistencreate.org/walkingpiece/drift-2/
Submitted by: Dani Spadotto

mooching (around)

To loiter or walk aimlessly.

Added by Janette Kerr
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