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2010

Guide To Getting Lost

Untitled
Multiple locations

Sub-collection

Audio or Sound

Sub-collection · 14 items

Lost

Collection · 10 items
Sub-collection

solo walk

Sub-collection · 21 items
Sub-collection

soundscape

Sub-collection · 134 items

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Sub-collection

Audio or Sound

Sub-collection · 14 items

Lost

Collection · 10 items
Sub-collection

solo walk

Sub-collection · 21 items
Sub-collection

soundscape

Sub-collection · 134 items

Related

post

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Andrew Stuck
walkingevent

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Between November, 2016 and November 2017 the Museum of Walking ran regular Sound Salons on the First Monday of every month. Join us for relaxed informal discussions about field recording, audio walks, soundscape composition, immersive performances, geo-located media and digital live art performances, in which we share ideas, compositions and walks and explore how sound (and

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Sound walk

long shadow

DB Amorin's long shadow is a 40-minute "soundride" on the MAX Red Line in Portland, OR inspired by the sustained yearning to revisit former homes during the COVID-19 lockdown, a longing which over time became its own interior landscape to traverse.

walkingevent

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Guide to Getting Lost by Jennie Savage is a 30-min audio walk inviting participants to explore familiar spaces differently, blending real and fictional sounds. Walkers interpret directions uniquely, navigate at their own pace, and choose how closely to follow the guide.

According to WalkingLab's website, Guide To Getting Lost is a 30 minute audio guide by artist Jennie Savage. This audio walk invites you to become lost in your familiar geography and the fictional sonic landscape of the audio guide, where you will encounter street markets, shopping malls, beaches and birdsong recorded in enigmatic locations. The artist’s instructions to walk are the same for everyone, however each of us will interpret the directions, walk at a different pace, become lost in familiar territories and, of course, inhabit different landscapes and make choices about how closely to adhere to the directions; do you turn left into private property or choose to take the next familiar turning?

The ‘Guide To Getting Lost’ has been shown at the City Methodologies UCL, (May 2014), Pnem Sound Arts Festival, Netherlands,in November 2012, Cube, Manchester (2012), and Construction Gallery, London (2012), ‘Show Room’ curated by Esther Pilkington and Daniel Ladner(2010), Public/ Domain in Bournemouth, organised by Scan (2010).

Credits

Originated as part of the Suitcase project in Copenhagen, curated by Liberty Patterson (2009).

APA style reference

Savage, J. (2010). Guide To Getting Lost. walk · listen · create. https://walklistencreate.org/walkingpiece/guide-to-getting-lost/
Submitted by: Dani Spadotto

pedestrian acts

By de Certeau: In “Walking in the City”, de Certeau conceives pedestrianism as a practice that is performed in the public space, whose architecture and behavioural habits substantially determine the way we walk. For de Certeau, the spatial order “organises an ensemble of possibilities (e.g. by a place in which one can move) and interdictions (e.g. by a wall that prevents one from going further)” and the walker “actualises some of these possibilities” by performing within its rules and limitations. “In that way,” says de Certeau, “he makes them exist as well as emerge.” Thus, pedestrians, as they walk conforming to the possibilities that are brought about by the spatial order of the city, constantly repeat and re-produce that spatial order, in a way ensuring its continuity. But, a pedestrian could also invent other possibilities. According to de Certeau, “the crossing, drifting away, or improvisation of walking privilege, transform or abandon spatial elements.” Hence, the pedestrians could, to a certain extent, elude the discipline of the spatial order of the city. Instead of repeating and re-producing the possibilities that are allowed, they can deviate, digress, drift away, depart, contravene, disrupt, subvert, or resist them. These acts, as he calls them, are pedestrian acts.

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