Walking Pieces
This is the Museum of Walking, a comprehensive catalogue of walking pieces.
YEPPOON
Explore Queensland’s rainforests, rivers and reefs through interactive soundscapes and acoustic ecology in Yeppoon. Launching at the 2017 Queensland Music Festival, Aurality is an augmented reality audio project exploring Queensland’s idyllic rainforests, rivers and reefs through music, sound and acoustic ecology. The app uses GPS points along the coast of Queensland, Australia to trigger audio
RIVER LISTENING: SOUND + ENVIRONMENT 2017
River Listening is an interdisciplinary research project exploring the cultural and biological diversity of global river systems through sound. The project examines the creative possibilities of accessible and noninvasive recording technologies to monitor river health and engage local communities in the conservation of global river systems. River Listening combines emerging fields of science with acoustic
ISLAND NEX(US): ARQUIPÉLAGO
LEAH BARCLAY, LUÍS VIEIRA, SANDY SUR, TOBY GIFFORD AND LYNDON DAVIS Invisible Places 2017 ISLAND NEX(US): Arquipélago in an augmented reality sound walk that connects the local communities of São Miguel island with the sounds and stories of island communities in the Asia Pacific region who are facing the true ramifications of climate change. The
Sweet Waters: sense-ing legacies of slave-ownership.
Sweet Waters is walking with legacies of British slave-ownership, revealing reluctant heritage. Water. Life. Trade. A cycle of participatory performative walks and creative dialogues in Bath and along the River Avon. From rain to river to sea to sky and back: walking-with heritage, memories, silences, absences, stories, relics….. making the return thinking with our whole
Forced Walks: Honouring Esther
The line of a Nazi Death March transposed, returned and retraced: Frome, Somerset, to Bath 2015 on the 70th anniversary of the liberation of Belsen Ovelgonne, Lower Saxony, to Belsen 2016 on the 71st anniversary of a Nazi Death March Honouring Esther launched on 27 January 2015, International Holocaust Memorial Day, the 70th anniversary of
The Museum of Yesterday
The Museum of Yesterday, in Portuguese ‘Museu do Ontem’, is a mobile app for discovering the history of the old port of Rio de Janeiro, made in close cooperation with the first independent news agency in Brazil, Agência Pública. In essence, the app is a collection of, about 160 stories, articles, audios and videos related
Pentrich Rising
To mark the bicentenary of the ill-fated Pentrich revolt sound artist Andrew Brown composed three soundwalks, each a creative response to the events of June 1817. Fellow artists collaborating on the project include Leigh Toro, Agnes Williams, Benedik Williams, Alasdair Thurston-Ambrose and Harry Freestone.
The Oblations II
An augmented reality walk and installation in which you, via the use of your smartphone, transform objects and places in poetry, images and sounds. Beginning with a live performance-installation in the theatre Karolos Koun, the experience continues outdoors as a performative sound -augmented reality walk with texts of Homer, Kazantzakis, Solomos, Elytis, Seferis and Kavafis.
A walk with Kazantzakis
A performative soundwalk in Athens, actors interpreting Report to Greco by Kazantzakis, carrying their path in small bags, leaving a trace of sand through the old part of Athens, together with the walkers receiving a portable bluetooth speaker, triggered by approaching locations on the trajectory. Walkers become sound carriers of imaginary and real travels in
Urban Emptiness: sound walks in Limassol
Urban Emptiness was an interdisciplinary investigation of soundscapes, silence and emptiness in Limassol, Cyprus and a parallel project to related actions in various cities such as Athens, Edinburgh, Brussels and New York which all form part of the international network Urban Emptiness. As a sound walk project it focused on the importance of real and
Vergehen (Passing) – opera that you walk
Imagine that you take a walk at the river Isar in Munich. Your smartphone starts a conversation, involving you in a discourse about memories and the past. How would that sound? It’s almost a pact: the smartphone lets us participate in the seemingly endless treasures of information and knowledge, all from a small personal companion.
Balade avec Rimbô
A site specific short sound walk novel written (in French) in the village of La Romieu, including soundscapes, musical compositions, and “book” illustration that appear on your screen when approaching relevant places in the “cat” village. Complemented with narratives of the inhabitants of La Romieu about their personal relations with cats. Made with the Belgian