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Sound walk
SWS25 New 2025

abandoned: American Train

Blake guides you miles down forgotten railroad tracks to an abandoned double-decker passenger train in the middle of the California desert.

Sound walk
New 1996

Louisiana Walk

A walk piece by Janet Cardiff and George Bures Miller, curated by Bruce Ferguson for the landmark group exhibition Walking and Thinking and Walking, at the Louisiana Art Museum in Denmark, 1996. The walk leads the audience through the back end of the museum, by the sea, through a garden, mixing fictional images evoked by the narration with factual imagery seen by the listener.

Janet Cardiff George Bures Miller
Sound walk
SWS25 New 2025

Normalised Interfacing

Normalised Interfacing is a wheelchair soundwalk, mapping the experiences and thoughts of a wheelchair user in a new city.

Amble Skuse
Sound walk
2023

The Enchanted

The soundwalk part of The Enchanted is a collection of poetic stories. They begin from Seagull John telling the myth of Hy-Brasil, interrupted by fairies and magicians who are birds, to comment on the modern society.

Jenni Nikinmaa
Sound walk
SWS25 2024

There’s a Lot I Don’t Know

An intimate walk through her childhood and its messy, burgeoning queerness, local author Clare Johnson shares stories of herself, those she has known, and also reflects on the many whose lives are left unwritten on the landscape.

1
Adrienne Mackey
Sound walk
SWS24 2023

Along These Lines

‘Along The Lines’ is an immersive mobile soundwalk exploring Brighton’s laundry heritage. Designed and recorded by sound artist and researcher Anna Celeste Edmonds, in collaboration with charity Quiet Down. This project was funded by the Heritage Lottery, and is accessible on Echoes and the artist’s website.

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Anna Celeste Edmonds
Sound walk
SWS24 2024

Hulked

‘Hulked’ began life as a creative heritage project funded by Creative Estuary in 2022 bringing sound artist Anna Braithwaite, writer and academic Jeremy Scott and mariner Ed Gransden together to research and tell the memories, tales and music of the Thames Barges.

Thanks to successful Arts Council Funding, Hulked continued into 2024 with the launch of the soundwalk supported by a year-long series of focus days celebrating different aspects of the project including heritage, environment and technology.

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Jeremy Scott Anna Braithwaite
Sound walk
SWS24 2023

Orasaigh

Orasaigh is a geolocative acousmatic soundwalk composition that draws upon the landscape around the tidal island of Orasaigh, located on the coast of South Uist at Boisdale.

1
Duncan MacLeod
Sound walk
SWS24 2024

El Grand Tour 2023

This is a work shaped out of binaural recordings (please listen with closed headphones or quality earbuds to hear the immersive sound) made by me during a 3-week hike through the landscape of Aragon (Spain) starting from Pont de Suert to Sant Esteve de la Sarga. A group of artists walked all through the pre-Pyrenees,

Igor Binsbergen
Sound walk
SWS24 2023

All-American Ruins: In Which I Let You Go at the Ruins of the Universal Atlas Cement Plant

All-American Ruins guides listeners through immersive audio fantasies, recreating my experiences exploring abandoned spaces. I ask critical questions about society and culture while encouraging folks to activate their imaginations for healing.

Blake Pfeil
Sound walk
SWS24 2023

All-American Ruins: Mrs. Dalby and the Gravekeeper of Hatteras Island

All-American Ruins guides listeners through immersive audio fantasies, recreating my experiences exploring abandoned spaces. Along the way, I ask questions about society and culture while encouraging folks to activate their imaginations for healing.

1
Blake Pfeil
Sound walk
SWS24 2023

Only Glaciers Know

Discussing the complicated interconnections between human beings and the landscape of Iceland, the piece is designed to be experienced while walking along the Iceland coastline. It is a sonic documentary and poetic fiction of the enchanting island.

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Yanran Bi
Sound walk
SWS23 2023

Head, Hand and Heart

Intended to be used with the Echoes App the walk begins at Maria’s birthplace (1 Vestal St.) and moves through town, to the Wompanaug Stomp Grounds, ocean, and culminates at the Maria Mitchell Gallery at 33 Washington St. Nantucket, USA. It may also be experienced using SoundCloud by clicking the website link.

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Dakota LaCroix Curious Lightning
Sound walk
SWS23 2023

Headford Lace Trail

The Headford Lace Trail mixes documentary, historical drama and *lace-powered time travel* to take listeners on an immersive adventure through Headford’s nearly forgotten lacemaking heritage.

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Ed Coulson
Sound walk
SWS23 2023

Listening to the Port

Listening to the Port uses composed soundscapes, ambient music, and descriptive narration, to explore the history and speculative future of Port Adelaide, focusing on the ecological impact of colonialism and the daily impact of climate change.

Keira Simmons
Sound walk
2002

MUD!

An early work featuring a meditative slow walk and improvisation along an extremely muddy stream bed at midnight near the village of Lambley, Nottinghamshire, UK. (2002)

Dallas Simpson
Sound walk
SWS23 2022

walkplacedistancetime: Kittiwake Triptych

An exploration of time and place through replicated walking.

Martin Eccles
Sound walk
SWS23 2023

Stopping To Notice

“A woman has just suddenly touched her chest, as if remembering that she’s here.”
Expanding on her popular Twitter account, Miranda Keeling invites you to join her as she stops to notice the small, magical moments of everyday life, in binaural sound.

Fresh Air Production Miranda Keeling
Sound walk
2019

Peace Wall Belfast Soundwalks

An immersive binaural experience with six soundscapes composed to highlight relationships between realism and perception of different sonic markers or events occurring throughout the year at the Peace Wall.

Georgios Varoutsos
Sound walk
SWS22 2022

walklppacedistancetime

a programme / a listen / a contemplation / my exploration of embodied movement / walking / movement in place / in air / distance through time

Martin Eccles

way-losing

A journey which will include walking as an essential component, the object of is to become lost.

Added by Bill Aitchison
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