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Schermafbeelding 2022-04-01 om 22.52.50

Curated News

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Cornwall’s very own Camino: walking the St Michael’s Way | Walking holidays | The Guardian

Accessing the healing power of ancient walking routes needn’t mean weeks of walking, or even going abroad: a 14-mile route in Cornwall proves just as magical Source: Cornwall’s very own Camino: walking the St Michael’s Way | Walking holidays | The Guardian

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‘I strolled among lovely Lent lilies, wild garlic and beautiful bluebells’: readers’ favourite spring walks in the UK | Walking holidays | The Guardian

From a hike under huge Suffolk skies to aspen glades in the Cairngorms, our tipsters lead the way on these spring strolls Source: ‘I strolled among lovely Lent lilies, wild garlic and beautiful bluebells’: readers’ favourite spring walks in the UK | Walking holidays | The Guardian

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Immersive Media Market Skyrockets, Predicted to Hit US$178.7 Billion by 2032

Discover the explosive growth of the immersive media market, set to reach US$ 178.7 Billion by 2032, revolutionising sectors from healthcare to retail. Source: Immersive Media Market Skyrockets, Predicted to Hit US$178.7 Billion by 2032

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Freddy Nock, high-wire artist who broke the record for the highest tightrope walk– obituary

Source: Freddy Nock, high-wire artist who broke the record for the highest tightrope walk– obituary

Hope! 2022 Conference – Immersive theatre in expanded spaces

HOPE is on the way!
The online conference HOPE! from the EU-funded theatre network PlayOn! will take place from 4. – 6. April. We want to dive into digital technologies which expand the spaces of theatre and attract new audiences. We will explore the importance of spatial sound / immersive music and mixed reality (VR & AR) / metaverse through exemplary productions. We will explore ways in which the public / virtual space can be opened up theatres and their audiences.

Familiar old conventions of theatre are challenged by digital technologies, new spaces are developed through immersive performances. The spatial expansion into the virtual also allows the audience to take on a new role and become part of the narrative development, co-creating the storyline. However, this is not intended to change the traditional understanding that theatre is a live medium, that audience and artists meet directly – virtually and / or in real life.

We want to dive in digital technologies that can expand the spaces of theatre and thus also open up new audiences. We will explore the importance of spatial sound / immersive music and mixed reality (virtual and augmented reality) through exemplary productions. We will explore the question of how this can be used to open up public / virtual space for theatre and its audience.

More than 20 experts worldwide from theatre, technology and science will present outstanding theatre performances, new research approaches and give hands-on workshops. Panel discussions will explore how XR technologies can expand theatre aesthetics and create new opportunities for set design, costumes and audience participation. The HOPE! audience can participate in numerous interactive formats at HOPE! directly.

HOPE! is a free event.

Check out the program and register here

Submitted by: Geert Vermeire

driftsinging

Drawing with (vocal) sound in response to place while passing through place. Driftsinging borrows from the Situationist Drift, and Baudelaire’s flâneur. Driftsinging also relates to the process of ‘sounding,’ the sonic measuring of distance and depth that locates position in place and ‘echo location’, the examination of place through sonic reflection and refraction, resonance and echo.

Added by R and F Mo
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