31 Dec 2019 | Jack Lowe

Making The Timekeeper’s Return: Legacy

After the big day, I was invited to run one more meeting with the Cathedral Quarter team – to talk about how The Timekeeper’s Return went, and to celebrate the efforts of everyone involved in making the event a success.When planning my presentation for...

22 Dec 2019 | Jack Lowe

Making The Timekeeper’s Return: The Big Day

Printing and cutting out QR code stickers in preparation for the eventI told myself that I’d get at least 7 hours of sleep before the big day, but who was I kidding?Instead I spent several hours printing and cutting out about 10 sets of 18 QR code stic...

26 Nov 2019 | Jack Lowe

Making The Timekeeper’s Return: Testing

___________________________________One year ago this autumn, I reached the culmination of an overwhelming three months of creative work and collaboration when I designed, wrote and directed The Timekeeper’s Return, a story-based immersive treasure hunt...

30 Sep 2019 | Jack Lowe

Geographies of Interactive Digital Narratives

This post provides an account of the Geographies of Interactive Digital Narratives session that took place at the Royal Geographical Society (with Institute of British Geographers) Annual International Conference on 29th August 2019. The session was co...

30 Sep 2019 | Jack Lowe

Geographies of Interactive Digital Narratives

This post provides an account of the Geographies of Interactive Digital Narratives session that took place at the Royal Geographical Society (with Institute of British Geographers) Annual International Conference on 29th August 2019. The session was co...

24 Jul 2019 | Jack Lowe

Walking Simulators: An Introductory Workshop

Earlier this month at the Digital Geographies Research Group Annual Symposium, whose theme this year was ‘Geographies of Gaming and VR’, I ran a workshop introducing those attending the event to the group of video games known as ‘walking simulators’. This was an opportunity for the academics to try a type of game that they were less likely to be familiar with, making use of six PCs/consoles in the room with the games Dear Esther, Gone Home, The Stanley Parable, Everybody’s Gone...

24 Jul 2019 | Jack Lowe

Walking Simulators: An Introductory Workshop

Earlier this month at the Digital Geographies Research Group Annual Symposium, whose theme this year was ‘Geographies of Gaming and VR’, I ran a workshop introducing those attending the event to the group of video games known as ‘walking simulators’. This was an opportunity for the academics to try a type of game that they were less likely to be familiar with, making use of six PCs/consoles in the room with the games Dear Esther, Gone Home, The Stanley Parable, Everybody’s Gone...