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SWS23 2023

Hammer&Egg – an immersive Audiogame

Hammer&Egg
Hamburg, Germany
Free

Sub-collection

immersive

Sub-collection · 67 items

Interactive

Collection · 39 items

local

Collection · 34 items

Related

url

Jack Lowe

I’m a cultural geographer and interactive narrative designer whose research and creative practice explores how people engage with place through playful, site-specific, experimental and/or immersive media forms. I am currently working as a Research Associate at the Digital Cultures Research Centre, based in the Pervasive Media Studio at Watershed, a digital creativity centre in central Bristol.

Sound walk

El Grand Tour 2023

This is a work shaped out of binaural recordings (please listen with closed headphones or quality earbuds to hear the immersive sound) made by me during a 3-week hike through the landscape of Aragon (Spain) starting from Pont de Suert to Sant Esteve de la Sarga. A group of artists walked all through the pre-Pyrenees,

Igor Binsbergen
Sound walk

The Planets – an inter-galactic soundwalk in 3D audio

Experience the famous orchestral suite “The Planets” by Gustav Holst, played by the Munich Philharmonic Orchestra, as an interactive audio walk in a park near you, increasingly all over the world. All you need is a smartphone and headphones.

Mathis Nitschke
Sound walk

Echoes of Appin

Let Kelly Macdonald transport you to a hidden world! Drop beneath the surface of lochs... Gaze into the geological past... Meet the ghosts of strath and glen... An immersive audio experience in soundscape and story

Jamie Smith
Sub-collection

immersive

Sub-collection · 67 items

Interactive

Collection · 39 items

local

Collection · 34 items

Related

url

Jack Lowe

I’m a cultural geographer and interactive narrative designer whose research and creative practice explores how people engage with place through playful, site-specific, experimental and/or immersive media forms. I am currently working as a Research Associate at the Digital Cultures Research Centre, based in the Pervasive Media Studio at Watershed, a digital creativity centre in central Bristol.

Sound walk

El Grand Tour 2023

This is a work shaped out of binaural recordings (please listen with closed headphones or quality earbuds to hear the immersive sound) made by me during a 3-week hike through the landscape of Aragon (Spain) starting from Pont de Suert to Sant Esteve de la Sarga. A group of artists walked all through the pre-Pyrenees,

Igor Binsbergen
Sound walk

The Planets – an inter-galactic soundwalk in 3D audio

Experience the famous orchestral suite “The Planets” by Gustav Holst, played by the Munich Philharmonic Orchestra, as an interactive audio walk in a park near you, increasingly all over the world. All you need is a smartphone and headphones.

Mathis Nitschke
Sound walk

Echoes of Appin

Let Kelly Macdonald transport you to a hidden world! Drop beneath the surface of lochs... Gaze into the geological past... Meet the ghosts of strath and glen... An immersive audio experience in soundscape and story

Jamie Smith
Sound walk
The mechanisms that our brain uses to form answers are made up of complex processes. In the world of HAMMER&EGG, your decisions matter. The immersive audiogame dives into the broad topic of cognitive bias and follows your conclusions along the path.

Cat and ___ ? ABC 123 DEF ___ ?
The mechanisms that our brain uses to fill in the blanks are made up of complex, cognitive processes. What collection of experiences and different reference systems have our internalized systems gathered so that they can quickly form our answers and decisions? We’re constantly breaking down complex information into bite-size chunks in fractions of a second. But how accurate is our internal autopilot? What if instead of after “cats and…” a dog doesn’t follow but allergies instead? What does context, formulation, order, have to do with my perception and interpretation of information? And what happens when we apply our automatic reactions and snap decisions to fields that have real consequences. We are not talking about dogs and cats anymore, but about propaganda, populism, fake news and discrimination. How big is the gap between assumptions and perceived truths and facts and research?
Hammer & Egg is designed for the streets of Hamburg’s HafenCity. To experience the interactive audio walk, participants must be present on-site. However, during the creation of HAMMER&EGG, the script was written piece-by-piece allowing HELLA LUX to adapt the walk to other locations easily. This enables us to incorporate local discourse and invite new audiences to enjoy a localized version of Hammer & Egg.

Hammer&Egg - English Audio Teaser

CC-BY-NC: HELLA LUX

APA style reference

HELLA LUX (2023). Hammer&Egg – an immersive Audiogame. walk · listen · create. https://walklistencreate.org/walkingpiece/hammeregg-an-immersive-audiogame/

lonning, lonnin

Cumbrian dialect term for ‘lane’ – but a quite specific lane. Lonnings are usually about half a mile long, low level and often with a farm at the end. Many have specific names known only to the local villagers. Hence, Bluebottle Lonning, Lovers Lonning, Fat Lonning, Thin Lonning, Squeezy Gut Lonning or Dynamite Lonning. In the north-east the spelling is lonnin and seems to refer more to an alley than a country lane. The Scottish equivalent is ‘loan’.

Added by Alan Cleaver
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