Anna is a Brighton based sound artist, field recordist, and researcher with a love for heritage sites, landscapes, and buildings at risk. She has a PhD in Art and Media from the University of Brighton. Her research involves designing and composing immersive mobile listening experiences for the heritage sector, exploring public engagement and storytelling through ambisonics, taking the form of musical composition, dialogue, and sound effects. She prioritises versatility and accessibility in the new technology she tests, aiming to create experiences which can be enjoyed by a wide range of listeners.
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Wordsworth Grasmere Adopts Immersive Technologies To Future-Proof Heritage Engagement
Wordsworth Grasmere introduces immersive digital experiences, enhancing heritage engagement and broadening audience appeal for sustainable visitor attraction growth. Source: -Wordsworth Grasmere Adopts Immersive Technologies To Future-Proof Heritage Engagement-
Harleigh Fungalford Castle: an audio guide to an imagined heritage ruin
This sound walk through an imaginary castle can be performed at any 'heritage' site. The guide challenges how visitors experience the prompts of historical interpretation by adding layers of imagined history that are mysterious and arbitrary. The style imitates conventional interpretive audio guides, before revealing a narrative that is non-didactic, destabilizing, weird and comical. I made space for class commentary and for including the more-than-human. This audio was mostly improvised while walking and slightly refined afterwards. It was then recorded at five different sites, including two Norman ruined castles, one in England and one in Wales and a Neolithic burial chamber. You may begin this walk anywhere. It is intended to take 25-45 minutes.

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