I’m a cultural geographer and interactive narrative designer whose research and creative practice explores how people engage with place through playful, site-specific, experimental and/or immersive media forms.
I am currently working as a Research Associate at the Digital Cultures Research Centre, based in the Pervasive Media Studio at Watershed, a digital creativity centre in central Bristol.
Most recent articles
Time Travel as Wayfinding: Assembling Past and Present in Location-Based Games
--------------------------Below is a written version of the paper I presented at the Virtual Realities as Time Travel workshop hosted by the Bristol Digital Games Lab on 12th May 2023. In the text below, I have indicated where each slide shou...
Designing Place-Based Games (Pervasive Media Studio Lunchtime Talk)
At the end of April, I gave a lunchtime talk at the Pervasive Media Studio, located in Watershed on Bristol's historic harbourside, which hosts a diverse community of artists, academics, technologists and businesses exploring creative technology and ex...
Upcoming Public Appearances in Bristol
In the next few weeks, I’m sharing creative and academic work as part of three different Friday events in Bristol. Pervasive Media Studio Lunchtime Talk, Friday 28th April, 1pmEvery Friday, the Pervasive Media Studio offers free, informal lunchtime ta...
Interment: making a prize-winning game in 48 hours
For the past five years, I’ve been making games which explore our relationships with the places we live in. These games have all been location-based: taking place outdoors and focusing on interacting with your physical environment. However, until now, ...
Call for Papers: Digital Geographies Research Group 2022 Annual Symposium
The Materiality of Digital Geographies: Agencies, Affects, and ImpactsSymposium Date: Friday November 4th, 2022CfP Deadline: Monday September 12th, 2022Location: Online. Details TBASymposium ThemeDigital geographies pose important questions of how digi...
YouTube Video: Engaging with Place through Location-Based Games
The video above was produced by me for the Digital Geographies Research Group's Work in Progress YouTube series. The series shares recent or current work being undertaken by researchers on a wide range of topics that connect geography and the digi...
DGRG Work in Progress YouTube Series: Spring Showcase 2022
For the past two years, I have served as Postgraduate Representative on the committee of the Digital Geographies Research Group (DGRG), a research group of the RGS-IBGfocused on the relationship between geography and the digital. Working together with ...
Interrobang?!: The Curious Departure of Dustin Spektor
This Wednesday 20th October sees the launch of Interrobang?!,a genre-busting theatre-meets-online gaming experience that draws you into a real-time thriller, where you become the investigator in a shadowy murder case. It’s a unique experience full of i...
Making The Gates to Dreamland: Future Directions
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: Mapping Between Worlds
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: Recording and Editing
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: Script-writing and Wayfinding
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: (Dis-)locating a Story
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: Discovering Galileo
---------------------------On 25th September, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our ...
Making The Gates to Dreamland: First Steps
--------------------------- On 25thSeptember, my new locative audiowalk game The Gates to Dreamland launched to the public. Created as part of the A Different LENS project in Margate, The Gates to Dreamland explores how interpreting our surroundings fi...
Mapping Space | Mapping Time | Mapping Texts Conference Poster
On 29th September, the Mapping Space | Mapping Time | Mapping Texts Conference was held online by Chronotopic Cartographies, in partnership with the British Library. Chronotopic Cartographies is a research project at Lancaster University, developing di...
Launching Today: The Gates to Dreamland
For the past three months – alongside my PhD fieldwork, various conference and event contributions, and running my location-based storytelling game Canterbury in 3 Words – I’ve been working hard on a brand-new creative project. Today sees the launch of...
Location-Based Games and Place: A YouTube Playlist
On 26th August, I took part in the 2020 RGS-IBG Postgraduate Forum Twitter Conference. This conference was organised after many academic events were postponed or cancelled as a result of the coronavirus pandemic, meaning that postgraduate geographers h...
Canterbury Arts Conference 2020: Location-based games as platforms for site-specific storytelling
--------------------------The video embedded above is the recorded presentation I gave at the Canterbury Arts E-Conference 2020, hosted online on 15th July 2020. This is a conference for practitioners and professionals across all disciplines working wi...
DGRG Virtual Annual Symposium 2020: Digital game design as a geographical research method
--------------------------The video embedded above is a recorded version of the digital short I presented at the Digital Geographies Research Group's Virtual Annual Symposium on 1st July 2020. The DGRG is a research group of the Royal Geographical Soci...
Related
The Planets – an inter-galactic soundwalk in 3D audio
Experience the famous orchestral suite “The Planets” by Gustav Holst, played by the Munich Philharmonic Orchestra, as an interactive audio walk in a park near you, increasingly all over the world. All you need is a smartphone and headphones.
Meet Morag, author of The Feminist Art of Walking
Here’s an invitation that we know you won’t be able to refuse: Morag Rose offers a huge thank you to everyone who has helped make The Feminist Art of Walking. Tickets are now available for all dates on her book publicity tour – your chance to meet Morag in person*: Juno Books, Sheffield Saturday 18th

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