Artists Cândida Borges (Brazil/US) and Gabriel Mario Vélez (Colombia) discuss how walkscapes informed their transmedia work Derive 01, by exploring the theme of transculturalism through 4 continents in virtual reality and 360 technologies for sound and audio.
Transeuntis Mundi is a journey about how mobility through space and time has created geographies and the actual transcultural and transnational humanity. It evokes the power of ancestry, identity and legacy by presenting a conceptual piece of new technology art, powered by 3D audio and virtual reality, projections, sound sculptures and performative actions.
The Transeuntis Mundi Project proposes to capture the sound and visual memory of peoples, cultural expressions and places to artistically tell the story of the millennial passersby that have been crossing the world. It currently portrays the diversity of 4 countries from 4 continents and generates a poetical/documental archive of human cultural heritage.
The expression Transeuntis Mundi comes from Latin, the lingua franca of the expansion of Western Culture. It personifies the human being who has been taking the adventure to discover and explore the world.
Its methodology employs Walkscapes recordings with immersive 360° technology. From this archive, it starts a process of transmedial composition: the creation of virtual reality works, videos, photographs, sound art, musical compositions and performance, with the aim to immerse the observer/participant into an experience beyond their space and time. In short, it is a combination of knowledge, innovation and poetics, supported by the processes of artistic research and mediated by transmedial technology.
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Related
Transeuntis Mundi – Web Derive 01
The Transeuntis Mundi Project uses immersive 360° walkscape recordings to create a transmedial archive of cultural heritage from diverse global sites, currently representing four countries across four continents. Led by Brazilian artist Candida Borges and Colombian researcher Gabriel Mario Vélez, the project integrates technology, nomadic practices, and artistic research to produce virtual reality works, audiovisual compositions, and performances reflecting millennial human passage.
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