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Full of Noises: a village sound walk
Full of Noises is a self-guided soundwalk in the Village of East Hampton, created by sound artist Viv Corringham, that invites participants to explore local cultural sites through attentive listening. The walk, accessible via the Gesso app, begins at Guild Hall and continues through The Duck Pond and Clinton Academy, offering prompts to engage with the sounds and histories of each location.
Fourth World Congress of Psychogeography 2021 – ‘Playing Out’
The 4WCoP 2021 Congress is happening! We have pulled out all the stops, and we are hoping to pull together a full programme – mostly online, but including some physical events in Huddersfield and elsewhere, Covid restrictions permitting. This year’s theme is ‘Playing Out’. Please see our website for details about the Call for Proposals
Sound Mosaics
Sound Mosaics is an online Sound Forage workshop, using everyday objects to accompany sound clips from the archive at Unlocking Our Sound Heritage’s South East Hub (The Keep, Brighton, UK) In this series of 3 online workshops, we will draw from a community music toolbox to collectively explore and play with clips from the sound
Related
Full of Noises: a village sound walk
Full of Noises is a self-guided soundwalk in the Village of East Hampton, created by sound artist Viv Corringham, that invites participants to explore local cultural sites through attentive listening. The walk, accessible via the Gesso app, begins at Guild Hall and continues through The Duck Pond and Clinton Academy, offering prompts to engage with the sounds and histories of each location.
Fourth World Congress of Psychogeography 2021 – ‘Playing Out’
The 4WCoP 2021 Congress is happening! We have pulled out all the stops, and we are hoping to pull together a full programme – mostly online, but including some physical events in Huddersfield and elsewhere, Covid restrictions permitting. This year’s theme is ‘Playing Out’. Please see our website for details about the Call for Proposals
Sound Mosaics
Sound Mosaics is an online Sound Forage workshop, using everyday objects to accompany sound clips from the archive at Unlocking Our Sound Heritage’s South East Hub (The Keep, Brighton, UK) In this series of 3 online workshops, we will draw from a community music toolbox to collectively explore and play with clips from the sound
In walkroulette, a ‘drifter’, someone who is physically in a particular location, has to get from point A to point B, within limited time, and is directed by an online cohort of players. The players, at every turn, get to vote on the direction the player will take.
Along the way, the drifter can pick up ‘power-ups’, which provide information on the location, or extend the deadline within which the drifter has to reach the finish.
Meanwhile, players can direct the drifter to perform particular tasks.
walkroulette is an experiment in bringing together the virtual and the physical, providing a platform for collaborative play with real-world consequences.

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