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SWS21 2021

Governors Island Audio Tour

Henna Wang
Governors Island, Manhattan, New York, NY, USA

Educational

Collection · 5 items

Interactive

Collection · 39 items

Lenape

Collection · 2 items

Lower Manhattan

Collection · 3 items

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Hammer&Egg – an immersive Audiogame

The mechanisms that our brain uses to form answers are made up of complex processes. In the world of HAMMER&EGG, your decisions matter. The immersive audiogame dives into the broad topic of cognitive bias and follows your conclusions along the path.

HELLA LUX
walkingevent

Walkshop ‘De aarde onder je voeten’

Interactieve walkshop waarin je weer contact maakt met de natuur. De aarde onder je voeten als inspiratie voor laagdrempelige klimaatgesprekken.

Gaby Hutjes
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Weiße Elster – interactive composition

The post documents an audio exploration of the Weiße Elster river in Leipzig, using various microphones and the Automatic Speaking voice improvisation method to capture the river's diverse sounds between six bridges. It highlights the river's role in shaping the city's environment and character by providing natural soundscapes, meeting points, and a dynamic connection between humans, animals, and nature.

La Pesch

Educational

Collection · 5 items

Interactive

Collection · 39 items

Lenape

Collection · 2 items

Lower Manhattan

Collection · 3 items

Related

Sound walk

The Ocean Explorer Trail

A ‘treasure hunt’ style interactive audio walk around Southampton’s Houndwell Park. Help find the clues and save the treasure from pirates.

Sage Fitzpatrick
Sound walk

Hammer&Egg – an immersive Audiogame

The mechanisms that our brain uses to form answers are made up of complex processes. In the world of HAMMER&EGG, your decisions matter. The immersive audiogame dives into the broad topic of cognitive bias and follows your conclusions along the path.

HELLA LUX
walkingevent

Walkshop ‘De aarde onder je voeten’

Interactieve walkshop waarin je weer contact maakt met de natuur. De aarde onder je voeten als inspiratie voor laagdrempelige klimaatgesprekken.

Gaby Hutjes
Sound walk

Weiße Elster – interactive composition

The post documents an audio exploration of the Weiße Elster river in Leipzig, using various microphones and the Automatic Speaking voice improvisation method to capture the river's diverse sounds between six bridges. It highlights the river's role in shaping the city's environment and character by providing natural soundscapes, meeting points, and a dynamic connection between humans, animals, and nature.

La Pesch
Sound walk
This audio tour, created by Open House New York, the Trust for Governors Island, and Gesso, offers a site-specific narrative tracing Governors Island’s history from a military outpost to a public park. Using an interactive map and triggered audio stories, participants explore key locations such as Castle Williams, Liggett Hall, and permanent art installations across the island.

This audio tour is a collaboration between Open House New York, the Trust for Governors Island, and Gesso. Trace the evolution of Governors Island, just an eight-minute ferry ride from Lower Manhattan, as your movements around the island automatically trigger site-specific audio stories, uncovering the island’s transformation from military outpost to scenic refuge. Once known by the Lenape people as Pagganack, or Nut Island, Governors Island is a home to an impressive array of cultural, environmental, educational, and recreational offerings. Bring your headphones, choose your path using our interactive map, and immerse yourself in stories about Castle Williams, New York Harbor School, Liggett Hall, permanent art installations, and more.

Credits

Hosted by: Gesso

APA style reference

Wang, H. (2021). Governors Island Audio Tour. walk · listen · create. https://walklistencreate.org/walkingpiece/governors-island-audio-tour/

pedestrian acts

By de Certeau: In “Walking in the City”, de Certeau conceives pedestrianism as a practice that is performed in the public space, whose architecture and behavioural habits substantially determine the way we walk. For de Certeau, the spatial order “organises an ensemble of possibilities (e.g. by a place in which one can move) and interdictions (e.g. by a wall that prevents one from going further)” and the walker “actualises some of these possibilities” by performing within its rules and limitations. “In that way,” says de Certeau, “he makes them exist as well as emerge.” Thus, pedestrians, as they walk conforming to the possibilities that are brought about by the spatial order of the city, constantly repeat and re-produce that spatial order, in a way ensuring its continuity. But, a pedestrian could also invent other possibilities. According to de Certeau, “the crossing, drifting away, or improvisation of walking privilege, transform or abandon spatial elements.” Hence, the pedestrians could, to a certain extent, elude the discipline of the spatial order of the city. Instead of repeating and re-producing the possibilities that are allowed, they can deviate, digress, drift away, depart, contravene, disrupt, subvert, or resist them. These acts, as he calls them, are pedestrian acts.

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