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Walking piece 2016

Play Southend Now or Never!

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1572953829.Play-Southend_Playing-Dead
Multiple locations

collaborative art

Collection · 28 items

Play

4 sub-collections · 87 items

collaborative art

Collection · 28 items

Play

4 sub-collections · 87 items
Play Southend Now or Never! is a collaborative project by artists Helen Stratford and Idit Nathan in partnership with METAL Southend to create a playful app. The app, developed through extensive local walks and community engagement, invites users to explore and interact with the city of Southend.

Play Southend Now or Never! is a collaborative project by artists Helen Stratford and Idit Nathan.

Working with METAL Southend, to develop a playful App. For countless days we have walked through Southend streets with many of its residents past and present, recalling and imagining opportunities to play the city – now or never!

Now you can Play Southend too! find the app on our website- download and start playing

http://playanywherenowornever.com

Credits

Hosted by: Play Anywhere Now or Never!

APA style reference

Nathan, I. (2016). Play Southend Now or Never!. walk · listen · create. https://walklistencreate.org/walkingpiece/play-southend-now-or-never/

wander lines

The term “lignes d’erre” which was developped by Fernand Deligny who followed autist children in their shift had been taken up later by G.deleuze.

About wander lines: https://forumviesmobiles.org/points-de-vue/12619/surexpression-wander-lines

Added by Beatrice Didier
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